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Category: Pathfinding

Pathfinding Stack – two examples
Construct 2/3 Enemy AI Pathfinding

Pathfinding Stack – two examples

dop2000August 15, 2020September 11, 2020
This demo shows how to use Pathfinding stack to visit multiple places on the map. (more…)
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Accurate Pathfinding
Construct 2/3 Pathfinding

Accurate Pathfinding

dop2000February 15, 2020February 16, 2020
You may have noticed that pathfinding objects almost never stop at the exact target point, sometimes they stop early, sometimes late, sometimes miss it completely. This example provides a simple...
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Avoid overlapping while moving with Pathfinding – two examples
Construct 2/3 Featured Pathfinding

Avoid overlapping while moving with Pathfinding – two examples

adminFebruary 10, 2020February 25, 2020
One very common problem with Pathfinding behavior in Construct 3 is preventing pathfinding objects from colliding and overlapping each other. Unfortunately, there is no easy way to do this. We...
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Simple AI with Pathfinding – wolves chasing prey C2/C3
Construct 2/3 Enemy AI Pathfinding

Simple AI with Pathfinding – wolves chasing prey C2/C3

adminFebruary 6, 2020September 14, 2020
A.K.A The big bad wolf demo. This demo shows you how to use pathfinding behavior when programming enemy AI. As with every Construct 2 and Construct 3 demo, this demo...
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Pathfinding – Instantly Showing Path to Cursor Position CAPX
Construct 2/3 Pathfinding

Pathfinding – Instantly Showing Path to Cursor Position CAPX

adminFebruary 2, 2020February 16, 2020
This modified Pathfinding template shows you how to visualize path calculation in real-time. It may be useful for an RTS game, RPG or whatever you're designing. (more…)
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Using an Invisible Tilemap as an Obstacle Map for Pathfinding CAPX
Construct 2/3 Pathfinding

Using an Invisible Tilemap as an Obstacle Map for Pathfinding CAPX

adminFebruary 2, 2020February 16, 2020
Click any room and the little arrow will find the shortest way to it. This demo shows how to use an invisible TileMap object as an obstacle map in a...
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Pathfinding on a hex grid CAPX
Construct 2/3 Featured Pathfinding

Pathfinding on a hex grid CAPX

adminFebruary 2, 2020February 25, 2020
Hexagon geometry may be complicated, but this demo shows a simple way to adapt the official Pathfinding behaviour for a hex grid. C2 version requires MoveTo addon. (more…)
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